Global change


To make the game more dynamic, it was decided to add an enemy that would chase the character. 

Previously, I tried to focus on flammability, creating a timer for life replenishment, but now I decided to change the direction of development and go into replayability. Although my game is not a roguelike, with the addition of coins per level and "high score", it can be considered minimally replayable. 

Files

Labirintiym.zip Play in browser
97 days ago

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